everyone has that “thing” about them that people talk about when you’re not there.
WHAT IS MINE
this photoset sums up Magic tournaments so perfectly
Out of nowhere, Game of Thrones unveils its true, man-hating feminist form. Misandry reigns!
someone shouted “do it for the vine” at the train station earlier and i was afraid for my fucking life
I do think interest has majorly taped off- I don’t really know the cause but I do wonder if it was the new diplomacy system combined with the first game ending.
See, the new diplomacy system completely got rid of the point of democracy, which was to be a last-resort get-shit-done mode when everything else failed. That’s why it took 80% of the vote.
The new diplomacy system changed a lot of things.
The first is that, now instead of a last ditch effort, diplomacy happened every hour which means shit actually gets done. A lot. Every hour we could at least be put on the right track if not get through a puzzle that might have taken a day or so in anarchy.
And here in lies a problem- getting shit done is not only boring (‘you might as well just watch a let’s play’) but if you’ve noticed, we’ve gotten 8 badges in a week! Because we get shit done almost every hour, there are not only less stories that result from the chaos of anarchy (from the ledge that took a day, to ‘giovonni’s wild ride’ to bloody sunday to the false prophet etc.) but if you are away for hours at a time, like most people are (either to go to sleep, go to school, or work) you have missed SO MUCH PROGRESS. If you were gone for the first day, you missed 3 BADGES.
How easy is it for people to say ‘eh, i think i’m done’ when there’s less stories, they are missing huge chunks of progress, and now once again the system has changed.
THIS MAKES SO MUCH SENSE TO ME
I think it also has to do with two other factors though: the first playthrough involved thousands of people trying to work together to accomplish a goal, namely beating Pokémon. And once we proved that yes, we are awesome enough to beat the Elite Four with the power of togetherness, the second game didn’t provide us with a much more difficult task. Beating Red in Mt. Silver (hopefully with Red using our old team!) would be cool, but until we built lore around it (defying the old gods) it didn’t seem like much of a different goal.
The second thing I think has to do with the fact that the lore is so different this playthrough. The first involved inventing a friggin religion, which was really fun and awesome because it made TPP more than just a cool story. Because this run hasn’t been going beyond “cool story” status in the same way the first one did, people were disappointed. The lore had to be just as awesome and innovative as the first one, but I think it just didn’t live up to a lot of people’s expectations (likely for the reasons mentioned above).
I’m hoping gen II just suffers from “Middle Movie Syndrome”, and the third generation will be an epic conclusion to one of the best trilogies in any fandom, but I’m a little concerned that the gen I run may have just set the bar too high.
Interesting commentary I wanted to reblog.